There are a bunch of people behind rep-tiles.
The faculty behind this project are Josh Murphy, David Kohan Marzagão (both King's College London), Aleksandra Alorić, Dušan Drobnjak (both University of Belgrade), and Luciana Basualdo Bonatto (University of Oxford).
The original idea to create something on this topic was by Victoria Dimitrova, a maths student at the University of Oxford. Discussing with David and Luciana, the idea of an interactive physical game around reptiles was born.
The actual creation of the physical game was done by Vayun Khare and Mahraz Ahmed, both computer science students at King's. Over weeks of iterative testing, they designed the CAD models, 3D printed the chassis components, soldered the complex electronics arrays, and wrote the ESP32 embedded software and the web dashboard interface.
Two masterclasses were delivered as part of this project. One with a more maths focus delivered by Victoria, Luciana and David. Another, with a computer science focus, delivered by Aleksandra, Dušan, Josh, and David. Both masterclasses were part of programme at the University of Oxford.
A virtual game exploring rep-tiles was done by Lian Matsuo, an Artificial Intelligence students at King's. Lian has also created a set of challenges used as part of the (CS) masterclass.
All of this was funded mainly by Circle U and also other funds from King's College London.